[ZP] Addon: Lasermine Perfect (4.2)

Lasermine 4.2


Description:
With this Lasermine you can custonomize any way you want using the menu (You can open with a bind or writing in say /lm);
You can change Glow/Line Color;
You can change Model that you want;
You can change Line Sprite;
And More...


Requeriments:
Any Version of Zombie Plague (4.3/5.0/Advance/Shade/Special/Any Others ZP)


Cvars:
// Original Lasermine Cvars
zp_ltm "1"			; Lasermine ON/OFF (1 / 0)
zp_ltm_admin_only "0"		; Lasermine access level (0 is all, 1 is admin only)
zp_ltm_max_deploy "1" 		; Max have ammo and max deploy count.
zp_ltm_dmg "200"		; Laser hit damage.
zp_ltm_health "250" 		; Lasermines health. over 1000 is very hard mine :)
zp_ltm_radius "0.0"		; Lasermine explode radius. ( it's float value)
zp_ltm_rdmg "500"		; Lasermine explode damage. ( on center )
zp_ltm_line "1"			; Lasermine visible mode of laserline (0 is invisible, 1 is visible)
zp_ltm_glow "1"			; Glowing lasermine. (color is laser line color 0 is off, 1 is on )
zp_ltm_bright "255"		; Laser line brightness.
zp_ltm_ldmgmode "2"		; Laser hit damage mode. (0 is frame dmg, 1 is once dmg, 2 is seconds dmg)
zp_ltm_ldmgseconds "1"		; Seconds dmg. (dmg mode 2 only, damage / seconds default 1 sec)

// Edited Version Cvars
zp_ltm_glow_color_aleatory "1"	; Random Glow Color (0: Disable | 1: Enable)
zp_ltm_line_color_aleatory "1"	; Random Line Color (0: Disable | 1: Enable)
zp_ltm_glow_color "0 255 0" 	; Glow RGB color (If when (zp_ltm_glow_color_aleatory) stay off)
zp_ltm_line_color "255 0 0" 	; Line RGB color (If when (zp_ltm_line_color_aleatory) stay off)
zp_ltm_show_status "1"		; Show Lasermine HUD
zp_ltm_ap_for_kill_allow "1"	; Allow ap reward (0: Disable | 1: Enable)
zp_ltm_ap_for_kill_quantity "2"	; Ammo packs reward quantity
zp_ltm_autobind_enable "1"	; Auto Bind? (0: Disable | 1: Enable)
zp_ltm_ignore_frags "1"		; Ignore Frags? (0: Disable | 1: Enable)
zp_ltm_flag_acess "b"		; Lasermine Flag Access (If "zp_ltm_admin_only" is enable)
zp_ltm_menu_enable "1"		; Enable lasermine main menu (0: Disable | 1: Enable)
zp_ltm_default_model "1"	; Default model (0: Classic | 1: Normal | 2: Gauss | 3: Red Eye | 4: Alien 1 | 5: Alien 2 | 6: Perfect | 7: End of Day | 8: Kraken's Eye)
zp_ltm_default_sprite "0"	; Default sprite (0: Normal | 1: Shock | 2: Neon | 3: Dotted | 4: 4i20 | 5: Triangle | 6: Double Line | 7: Spiral)
zp_ltm_solid "0"		; Lasermine solid? (0: Disable | 1: Enable)	
zp_ltm_breakable_block "1"	; Only Owner/Zombies Can Destroy Lasermine? (0: Disable | 1: Zombies/Owner Only Can Destroy | 2: Owner Only Can Destroy)
zp_ltm_remove_distance "200.0"	; Lasermine Max Distance for remove
zp_ltm_realistic_detail "1"	; Realistic Detail (0: Disable | 1: Enable)


Change Logs:
* 1.0:
	- First Version.
* 1.1:
	- Fixed bug that Lasermine Dont Works.
	- Show Lasermine Owner Name.
	- Make Random Color Of Glow/Line in raibom style (When Enable).
* 1.2:
	- Fixed Bug: When Player Die and Lasermine dont removed
	- Fixed Bug: Cant Plant If your Lasermine destroyed one time
* 1.3:
	- Added: Solid Mode
* 1.4:
	- Fixed Some Bugs
	- Added Natives and Forwards
* 2.0:
	- Fixed Some Error Logs.
* 2.1:
	- Fixed Some Bugs.
	- Added More Cvars for Easily Config.
* 2.2:
	- Fixed More Error Logs
	- Added Lasermine Main Menu for Personal Configuration
* 2.3:
	- Fixed bug when R,G,B are equal to 0 for make line invisible
	- Fixed bug when some time radius crashes the server
	- New Main Menu Options (Choose Sprites/Models)
* 3.0:
	- Added More Models
	- Added Lang Support
* 3.1:
	- Added More Sprites
* 3.2/3.3:
	- Fixed More Error Logs
	- Added More Cvars for Easily Config.
* 3.4:
	- Fixed More Error Logs
	- Added Model "Perfect Lasermine"
* 4.0:
	- Fixed Some error logs
	- Fixed Small bug when plant lasermine and lasermine does not stay in the wall
	- Added one Cvar for define the max distance for remove the Lasermine
	- Added mode for lasermine can kill entities (Like Oberon Boss and Others)
* 4.1:
	- Improved Code
	- Fixed Lang
* 4.2:
	- Added more Models/Sprites for Lasermine
	- Added Realistic Detail of Lasermine (Cut the laser when it passes over)
	- End of Style "Rainbow" for Reduce Lag
	- Fixed Native/Cvar Error Logs
	- Improved Code
	- Fixed Forward "zp_fw_lm_planted_pre"
	- Removed Native "zp_get_lasermine_id"
	- Removed CZ Tutor Print (Because some steam players have bug when show tutor in screen)


Screenshots:


Video:
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