Big City (alpha version)

Hi. I have for you alpha version of my biggest project - Big City.



Big City (alpha version)


















Big City is the huge map. It is the biggest map in Counter-Strike 1.6 ever created. Impossible is to create bigger map and my project uses full size of Counter-Strike 1.6 grid.
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To do for Beta / Final version:
-Set up concrete barriers on streets
-Add more sounds effects
-Make a better city "feeling"
-Create night version of Big City
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Software used:
1. Valve Hammer Editor 3.5
2. "Compilator 3" created by: Michiel "The Mighty Atom" Breddels
3. GIMP
4. Milkshape 3D
5. KHED
6. 3Ds Max
7. Wally
8. Irfanview
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Have an idea how to improve the map? Tell me!
Use email or comment section!

Did you find bug or other problem?
Tell me! Send me email or write comment in comments section and I will fix that for your server!

My YouTube: youtube.com/user/ZomboidArea
My Email: zomboidarea@gmail.com


DOWNLOAD: http://www116.zippyshare.com/v/HY5vsrBQ/file.html
DOWNLOAD: http://gamebanana.com/maps/196356

Комментарии 6

  1. ZombieSource от 30 июля 2017 17:28
    Buildings are high, but map is too small. If you want to make big city, you have to reduce buidings dimensions, so your map will have much more districts
    --------------------
    Мои сервера:
    fraghost.ru:27017 - Zombie plague v1.3
    fraghost.ru:27015 - Deathmatch
    188.134.76.17:27026 - anitalink DM+Что попало
  2. ZomboidArea от 31 июля 2017 01:22
    Цитата: ZombieSource
    Buildings are high, but map is too small. If you want to make big city, you have to reduce buidings dimensions, so your map will have much more districts


    But I want realistic size of buildings thats why everything is 1:1 scale
  3. HumanStrike от 31 июля 2017 11:31
    GTA SA? :laughing:
  4. ZombieSource от 31 июля 2017 11:47
    Цитата: ZomboidArea
    Цитата: ZombieSource
    Buildings are high, but map is too small. If you want to make big city, you have to reduce buidings dimensions, so your map will have much more districts


    But I want realistic size of buildings thats why everything is 1:1 scale

    Then use all the grid, and visual continue of the streets make as model (3d sky)
    --------------------
    Мои сервера:
    fraghost.ru:27017 - Zombie plague v1.3
    fraghost.ru:27015 - Deathmatch
    188.134.76.17:27026 - anitalink DM+Что попало
  5. ZomboidArea от 1 августа 2017 03:08
    Цитата: ZombieSource
    Цитата: ZomboidArea
    Цитата: ZombieSource
    Buildings are high, but map is too small. If you want to make big city, you have to reduce buidings dimensions, so your map will have much more districts


    But I want realistic size of buildings thats why everything is 1:1 scale

    Then use all the grid, and visual continue of the streets make as model (3d sky)


    Maybe in Beta / Final I will make better background
  6. Ice_Angel от 17 августа 2017 16:16
    Хмм... а почему в конце карты дальние здания (задняя часть) не закрыты брашами. Если автор не хотел делить полигоны, тем самым нагружая карту, можно было построить браш и отправить в энтити func_illusionary тем самым не делить еще на полигоны... Или func_wall (они не делят на полигоны) А за старание 5+.
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