[FIX] ze_skyline & ze_bloodcastle [by m4m3ts]

This is plugin for those who want to play ze_skyline & ze_bloodcastle in CS 1.6.
Author: m4m3ts
1. Maps Only - Download
2. Fix Maps plugins (All buttons works every round) + Team Semiclip v3.0.2 - Download
3. Semiclip plugins is strongly Recommended !
Requirement for semiclip plugins:
Mods: Counter-Strike 1.6 or Condition-Zero
Metamod: Version 1.21 or later
AMXX: Version 1.8.2 or later
Module: cstrike, engine, fakemeta, hamsandwich
Recommended Module: hamsandwich update 1.4
or just download this.
Amxmodx,metamod,hansandwich_[windows+linux] - Download
For example gameplay in cs 1.6
If you want to move zombie after first infection, here i give the coordinates on each maps on zombie spawn room. there are 3 coordinates on each maps.
ze_bloodcastle
static Float:originX[3]
originX[0] = -2519.0
originX[1] = -477.0
originX[2] = 497.0
set_pev(id, pev_origin, originX)
static Float:originY[3]
originY[0] = -2992.0
originY[1] = -16.0
originY[2] = 400.0
set_pev(id, pev_origin, originY)
static Float:originZ[3]
originZ[0] = -2527.0
originZ[1] = -500.0
originZ[2] = 235.0
set_pev(id, pev_origin, originZ)
ze_skyline
static Float:originX[3]
originX[0] = -3636.8
originX[1] = 2612.8
originX[2] = 856.0
set_pev(id, pev_origin, originX)
static Float:originY[3]
originY[0] = -3441.0
originY[1] = 2480.0
originY[2] = 854.0
set_pev(id, pev_origin, originY)
static Float:originZ[3]
originZ[0] = -3607.0
originZ[1] = 2409.0
originZ[2] = 867.0
set_pev(id, pev_origin, originZ)
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