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  • 81CK-AMXX-MODES-ZP #137 (stable)
  • 81CK-AMXX-MODES-ZP #136 (stable)

  • » » » » [ZP] Addon: Lasermine Perfect (4.2)
    29
    окт
    2017

    [ZP] Addon: Lasermine Perfect (4.2) 

    Категория: Дополнения, Автор: Perfect Scrash, Просмотров: 4 196

    Lasermine 4.2


    Description:
    With this Lasermine you can custonomize any way you want using the menu (You can open with a bind or writing in say /lm);
    You can change Glow/Line Color;
    You can change Model that you want;
    You can change Line Sprite;
    And More...


    Requeriments:
    Any Version of Zombie Plague (4.3/5.0/Advance/Shade/Special/Any Others ZP)


    Cvars:
    // Original Lasermine Cvars
    zp_ltm "1"			; Lasermine ON/OFF (1 / 0)
    zp_ltm_admin_only "0"		; Lasermine access level (0 is all, 1 is admin only)
    zp_ltm_max_deploy "1" 		; Max have ammo and max deploy count.
    zp_ltm_dmg "200"		; Laser hit damage.
    zp_ltm_health "250" 		; Lasermines health. over 1000 is very hard mine :)
    zp_ltm_radius "0.0"		; Lasermine explode radius. ( it's float value)
    zp_ltm_rdmg "500"		; Lasermine explode damage. ( on center )
    zp_ltm_line "1"			; Lasermine visible mode of laserline (0 is invisible, 1 is visible)
    zp_ltm_glow "1"			; Glowing lasermine. (color is laser line color 0 is off, 1 is on )
    zp_ltm_bright "255"		; Laser line brightness.
    zp_ltm_ldmgmode "2"		; Laser hit damage mode. (0 is frame dmg, 1 is once dmg, 2 is seconds dmg)
    zp_ltm_ldmgseconds "1"		; Seconds dmg. (dmg mode 2 only, damage / seconds default 1 sec)
    
    // Edited Version Cvars
    zp_ltm_glow_color_aleatory "1"	; Random Glow Color (0: Disable | 1: Enable)
    zp_ltm_line_color_aleatory "1"	; Random Line Color (0: Disable | 1: Enable)
    zp_ltm_glow_color "0 255 0" 	; Glow RGB color (If when (zp_ltm_glow_color_aleatory) stay off)
    zp_ltm_line_color "255 0 0" 	; Line RGB color (If when (zp_ltm_line_color_aleatory) stay off)
    zp_ltm_show_status "1"		; Show Lasermine HUD
    zp_ltm_ap_for_kill_allow "1"	; Allow ap reward (0: Disable | 1: Enable)
    zp_ltm_ap_for_kill_quantity "2"	; Ammo packs reward quantity
    zp_ltm_autobind_enable "1"	; Auto Bind? (0: Disable | 1: Enable)
    zp_ltm_ignore_frags "1"		; Ignore Frags? (0: Disable | 1: Enable)
    zp_ltm_flag_acess "b"		; Lasermine Flag Access (If "zp_ltm_admin_only" is enable)
    zp_ltm_menu_enable "1"		; Enable lasermine main menu (0: Disable | 1: Enable)
    zp_ltm_default_model "1"	; Default model (0: Classic | 1: Normal | 2: Gauss | 3: Red Eye | 4: Alien 1 | 5: Alien 2 | 6: Perfect | 7: End of Day | 8: Kraken's Eye)
    zp_ltm_default_sprite "0"	; Default sprite (0: Normal | 1: Shock | 2: Neon | 3: Dotted | 4: 4i20 | 5: Triangle | 6: Double Line | 7: Spiral)
    zp_ltm_solid "0"		; Lasermine solid? (0: Disable | 1: Enable)	
    zp_ltm_breakable_block "1"	; Only Owner/Zombies Can Destroy Lasermine? (0: Disable | 1: Zombies/Owner Only Can Destroy | 2: Owner Only Can Destroy)
    zp_ltm_remove_distance "200.0"	; Lasermine Max Distance for remove
    zp_ltm_realistic_detail "1"	; Realistic Detail (0: Disable | 1: Enable)


    Change Logs:
    * 1.0:
    	- First Version.
    * 1.1:
    	- Fixed bug that Lasermine Dont Works.
    	- Show Lasermine Owner Name.
    	- Make Random Color Of Glow/Line in raibom style (When Enable).
    * 1.2:
    	- Fixed Bug: When Player Die and Lasermine dont removed
    	- Fixed Bug: Cant Plant If your Lasermine destroyed one time
    * 1.3:
    	- Added: Solid Mode
    * 1.4:
    	- Fixed Some Bugs
    	- Added Natives and Forwards
    * 2.0:
    	- Fixed Some Error Logs.
    * 2.1:
    	- Fixed Some Bugs.
    	- Added More Cvars for Easily Config.
    * 2.2:
    	- Fixed More Error Logs
    	- Added Lasermine Main Menu for Personal Configuration
    * 2.3:
    	- Fixed bug when R,G,B are equal to 0 for make line invisible
    	- Fixed bug when some time radius crashes the server
    	- New Main Menu Options (Choose Sprites/Models)
    * 3.0:
    	- Added More Models
    	- Added Lang Support
    * 3.1:
    	- Added More Sprites
    * 3.2/3.3:
    	- Fixed More Error Logs
    	- Added More Cvars for Easily Config.
    * 3.4:
    	- Fixed More Error Logs
    	- Added Model "Perfect Lasermine"
    * 4.0:
    	- Fixed Some error logs
    	- Fixed Small bug when plant lasermine and lasermine does not stay in the wall
    	- Added one Cvar for define the max distance for remove the Lasermine
    	- Added mode for lasermine can kill entities (Like Oberon Boss and Others)
    * 4.1:
    	- Improved Code
    	- Fixed Lang
    * 4.2:
    	- Added more Models/Sprites for Lasermine
    	- Added Realistic Detail of Lasermine (Cut the laser when it passes over)
    	- End of Style "Rainbow" for Reduce Lag
    	- Fixed Native/Cvar Error Logs
    	- Improved Code
    	- Fixed Forward "zp_fw_lm_planted_pre"
    	- Removed Native "zp_get_lasermine_id"
    	- Removed CZ Tutor Print (Because some steam players have bug when show tutor in screen)


    Screenshots:


    Video:
    [


    Donate:
    If you want to donate for my works to encourage me to continue with the work feel free to donate :)
    Donate Here


    Download Here

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