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  • » » » » [CS 1.6 / Zombie Plague Extra Items] Deagle Crimson Hunter (+Source Code) Fix Gameplay
    11
    июн
    2016

    [CS 1.6 / Zombie Plague Extra Items] Deagle Crimson Hunter (+Source Code) Fix Gameplay 

    Категория: Extra Items , Автор: asepdwa32, Просмотров: 73 551

    [CS 1.6 / Zombie Plague Extra Items] Deagle Crimson Hunter (+Source Code) Fix Gameplay


    Prefix "_native.amxx / sma" for Normal Mode CS 1.6 ( get_bloodhunter ) In Console To Get The Weapons
    Prefix "_zp_extra.amxx / sma" for Zombie Plague CS 1.6, Press M -> Extra Items To Buy The Extra Items
    From Counter Strike Indonesia Blog

    Download: Click Here
    Password: www.cs-id.blogspot.com

    *Cvar List
    - bloodhunter_clip
    - bloodhunter_speed
    - bloodhunter_ammo
    - bloodhunter_recoil
    - bloodhunter_damage

    *Changelog
    - Fix Gameplay
    - Fix Bug
    - Clip Changed To 30
    - Ammo Changed To 100

    [CSO] ZP Extra Items: Magnum Drill
    Оружие MAGNUM-DRILL
    [ZP] Extra Item : Unlimited Clip 1.0
    Описания: Плагин позволяет приобрести Unlimited Clip -

    Комментарии



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    Комментов: 0


    Комментарий #1 | Добавлен: 11 июня 2016 13:58
    And what changed?
    register_event("CurWeapon", "Event_CurrentWeapon", "be", "1=1")

    public Event_CurrentWeapon(id)
    {
    replace_weapon_models(id, read_data(2))

    if(!is_user_alive(id))
    return
    if(read_data(2) != CSW_BASE || !g_has_weapon[id])
    return

    static weapon[32], weapon_entity
    get_weaponname(read_data(2), weapon, 31)
    weapon_entity = find_ent_by_owner(-1, weapon, id)
    if(pev_valid(weapon_entity))
    {
    static Float:Delay
    Delay = get_pdata_float(weapon_entity, 46, 4) * get_pcvar_float(cvar_spd)
    if(Delay > 0.0) set_pdata_float(weapon_entity, 46, Delay, 4)
    }
    }

    Weapon next attack easy changed in PrimaryAttack post, useless and so much called event
    RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1)

    Not need, because after using map's guns called Deploy forward, for redraw weapon
    for(new i = 1; i < sizeof WEAPONENTNAMES; i++)
    if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1)

    For what need register ALL weapon?
    if you work only with one classname, for what called all?
    new g_maxplayers, g_orig_event, g_primary_attack_tmp[33], Float:cl_pushangle[33][3], g_InTempingAttack[33]
    new g_has_weapon[33], g_clip_ammo[33], g_weapon_TmpClip[33], oldweap[33], g_mode[33], g_hit[33], explode_effect

    Again, so much useless arrays for player, when all this can be writed on weapon's offsets
    RegisterHam(Ham_Weapon_WeaponIdle, weapon_base_buffer, "Weapon_Idle")

    For play idle weapon anim, need use HAM_SUPERCEDE return, or weapon anim will be play breakable
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = id)
    write_byte(Sequence)
    write_byte(pev(id, pev_body))
    message_end()

    There not used player body, its weapon bodygroup in v_ model

             


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    Комментарий #2 | Добавлен: 11 июня 2016 17:45
    Bad




    #define AUTHOR "Reega!"
             


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    Комментарий #3 | Добавлен: 15 июня 2016 00:07
    Its shit. also alot of stolen code


    Admin you should make some kind of approve system.




    Website: http://www.vipersnake.net/


             


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    Комментарий #4 | Добавлен: 5 июля 2016 00:30
    i`ts a good think. But if you wan`t Super plugin . please tell me your name.

             


    Публикаций: 6
    Комментов: 38


    Комментарий #5 | Добавлен: 26 апреля 2017 11:36
    very bad , +bug

             

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